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For this year's EUE, all the speakers have been anounced. Once again the line up is amazing, for the small and low key event that EUE still is (and will always be) Just have a look at the right on the poster we made up giving you an overview of all companies and individuals who will be presenting during our 2 days of 3D Madness in Utrecht. Hope to see you there !

Recap of the line up (and don't forget to chek out the speakers bio, inside the speaker menu) : 

  • Production companies like : CCP Games, The Neighbourhood, Burrows CGStudio, Factory 15, Platige Image
  • People like: David Baker, Paul Neale, Ted Boardman, Hristo Velev, Japser Brekelmans, Jochem Aarts, JP van Gastel, Alex Horst, MIchele Bousqout, Klaas Nienhuis, Mads Droschler, Daniel Levesque, Wayne Robson, Marcel de Jong, Uwe Malorny, Vlado and Eric de Broche
  • Autodesk Development : Neil Hazzard and Zap Andersson

Also amazing are the visitors who have already signed up, not only they are "Famous" People, but they actualy come from all over the world ! Looking at this it makes all our efforts worth while and we are still happy to be able to give this to our community !

thumb EUE 2013 poster 

The full overview of all of the talks which will be presented at EUE2013 is now online ! You can check out the details inside the Talks menu, but the short overview looks like this : 

  • Reality Capture for Digital Asset Creation in Film and Games
  • Max and Mudbox,visible and unvisible new stuff!
  • Art & Tech of EVE Online
  • The Caustic Visualizers in Production Workflows
  • From Small to BIG, from start to finish
  • New Year's Eve in Dubai
  • French do it better - The story of the Rockmagnet
  • Car Stunt mayhem
  • 101 CREATIVE USES OF THE KINECT
  • Smoke for CG artists
  • What’s new in Maya 2014 for Games
  • The “Abandoned Bel Air” project
  • Unleash your 3D models into the wild
  • Animation challenges in projects of different scope
  • Character workflow between Maya and Motionbuilder and Virtual Production concepts
  • From Small to BIG, from start to finish
  • Physics for Animators: Quick and Dirty
  • The Deep Dark Secrets of 3ds max Rendering
  • From concept to reality
  • Facial Setup and Rigging
  • Advanced Character Control Methods
  • All About Jonah
  • Creating Digital Doubles
  • Rigging and Dynamics
thumb talks 

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